<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
  <MACROS>
    <VERSION value="BCB.06.00"/>
    <PROJECT value="x:\stalker_addon\binaries\xrECoreB.dll"/>
    <OBJFILES value="x:\intermediate_ed\ecore\guid.obj x:\intermediate_ed\ecore\bone.obj 
      x:\intermediate_ed\ecore\defines.obj 
      x:\intermediate_ed\ecore\cl_collector.obj 
      x:\intermediate_ed\ecore\Envelope.obj x:\intermediate_ed\ecore\fmesh.obj 
      x:\intermediate_ed\ecore\Frustum.obj x:\intermediate_ed\ecore\GameFont.obj 
      x:\intermediate_ed\ecore\GameMtlLib.obj 
      x:\intermediate_ed\ecore\IGame_Persistent.obj 
      x:\intermediate_ed\ecore\IInputReceiver.obj 
      x:\intermediate_ed\ecore\interp.obj x:\intermediate_ed\ecore\motion.obj 
      x:\intermediate_ed\ecore\pure.obj x:\intermediate_ed\ecore\Xr_input.obj 
      x:\intermediate_ed\ecore\xrImage_Resampler.obj 
      x:\intermediate_ed\ecore\FBasicVisual.obj 
      x:\intermediate_ed\ecore\FHierrarhyVisual.obj 
      x:\intermediate_ed\ecore\SkeletonAnimated.obj 
      x:\intermediate_ed\ecore\SkeletonCustom.obj 
      x:\intermediate_ed\ecore\SkeletonRigid.obj 
      x:\intermediate_ed\ecore\SkeletonX.obj 
      x:\intermediate_ed\ecore\ResourceManager_Reset.obj 
      x:\intermediate_ed\ecore\ai_sounds.obj 
      x:\intermediate_ed\ecore\nv_algebra.obj 
      x:\intermediate_ed\ecore\SkeletonMotions.obj 
      x:\intermediate_ed\ecore\tntQAVI.obj 
      x:\intermediate_ed\ecore\xrCDB_Collector.obj 
      x:\intermediate_ed\ecore\perlin.obj 
      x:\intermediate_ed\ecore\xrTheora_Surface.obj 
      x:\intermediate_ed\ecore\xrTheora_Stream.obj 
      x:\intermediate_ed\ecore\LightAnimLibrary.obj 
      x:\intermediate_ed\ecore\xrHemisphere.obj 
      x:\intermediate_ed\ecore\BlenderDefault.obj 
      x:\intermediate_ed\ecore\Blender_default_aref.obj 
      x:\intermediate_ed\ecore\Blender_vertex.obj 
      x:\intermediate_ed\ecore\Blender_vertex_aref.obj 
      x:\intermediate_ed\ecore\Blender_screen_gray.obj 
      x:\intermediate_ed\ecore\Blender_Editor_Selection.obj 
      x:\intermediate_ed\ecore\Blender_Screen_SET.obj 
      x:\intermediate_ed\ecore\blender_light.obj 
      x:\intermediate_ed\ecore\blender_b.obj 
      x:\intermediate_ed\ecore\Blender_Lm(EbB).obj 
      x:\intermediate_ed\ecore\Blender_Blur.obj 
      x:\intermediate_ed\ecore\Blender_Editor_Wire.obj 
      x:\intermediate_ed\ecore\Blender_LaEmB.obj 
      x:\intermediate_ed\ecore\Blender_BmmD.obj 
      x:\intermediate_ed\ecore\Blender_Shadow_World.obj 
      x:\intermediate_ed\ecore\Blender_Model.obj 
      x:\intermediate_ed\ecore\Blender_Model_EbB.obj 
      x:\intermediate_ed\ecore\Blender_detail_still.obj 
      x:\intermediate_ed\ecore\Blender_tree.obj 
      x:\intermediate_ed\ecore\Blender_particle.obj 
      x:\intermediate_ed\ecore\guid_generator.obj 
      x:\intermediate_ed\ecore\UI_MainMail.obj 
      x:\intermediate_ed\ecore\BoneEditor.obj 
      x:\intermediate_ed\ecore\c_dinput.obj 
      x:\intermediate_ed\ecore\ColorPicker.obj 
      x:\intermediate_ed\ecore\D3DUtils.obj x:\intermediate_ed\ecore\device.obj 
      x:\intermediate_ed\ecore\du_box.obj x:\intermediate_ed\ecore\du_cone.obj 
      x:\intermediate_ed\ecore\du_cylinder.obj 
      x:\intermediate_ed\ecore\du_sphere.obj 
      x:\intermediate_ed\ecore\EDetailModel.obj 
      x:\intermediate_ed\ecore\EditMesh.obj 
      x:\intermediate_ed\ecore\EditMeshIO.obj 
      x:\intermediate_ed\ecore\EditMeshModify.obj 
      x:\intermediate_ed\ecore\EditMeshPick.obj 
      x:\intermediate_ed\ecore\EditMeshRender.obj 
      x:\intermediate_ed\ecore\EditObject.obj 
      x:\intermediate_ed\ecore\EditObjectEditor.obj 
      x:\intermediate_ed\ecore\EditObjectImport.obj 
      x:\intermediate_ed\ecore\EditObjectIO.obj 
      x:\intermediate_ed\ecore\EditObjectMotions.obj 
      x:\intermediate_ed\ecore\EditObjectProps.obj 
      x:\intermediate_ed\ecore\EditObjectSkin.obj 
      x:\intermediate_ed\ecore\EditorPreferences.obj 
      x:\intermediate_ed\ecore\ELog.obj x:\intermediate_ed\ecore\Engine.obj 
      x:\intermediate_ed\ecore\EStats.obj 
      x:\intermediate_ed\ecore\ExportObjectOGF.obj 
      x:\intermediate_ed\ecore\ExportSkeleton.obj 
      x:\intermediate_ed\ecore\ExportSkeletonCalculateTB.obj 
      x:\intermediate_ed\ecore\ImageEditor.obj 
      x:\intermediate_ed\ecore\ImageManager.obj 
      x:\intermediate_ed\ecore\library.obj x:\intermediate_ed\ecore\LogForm.obj 
      x:\intermediate_ed\ecore\render.obj 
      x:\intermediate_ed\ecore\SoundEditor.obj 
      x:\intermediate_ed\ecore\SoundManager.obj 
      x:\intermediate_ed\ecore\TLSPRITE.obj 
      x:\intermediate_ed\ecore\UI_Camera.obj 
      x:\intermediate_ed\ecore\UI_MainCommand.obj 
      x:\intermediate_ed\ecore\ui_main.obj x:\intermediate_ed\ecore\stdafx.obj 
      x:\intermediate_ed\ecore\UI_ToolsCustom.obj 
      x:\intermediate_ed\ecore\ImageManagerDO.obj 
      x:\intermediate_ed\ecore\GeometryCollector.obj 
      x:\intermediate_ed\ecore\ParticleEffectActions.obj 
      x:\intermediate_ed\ecore\EThumbnailTexture.obj 
      x:\intermediate_ed\ecore\EThumbnail.obj 
      x:\intermediate_ed\ecore\EThumbnailObject.obj 
      x:\intermediate_ed\ecore\EThumbnailSound.obj 
      x:\intermediate_ed\ecore\du_sphere_part.obj 
      x:\intermediate_ed\ecore\ImageManagerLOD.obj 
      x:\intermediate_ed\ecore\DeviceScreenshot.obj 
      x:\intermediate_ed\ecore\pDomain.obj 
      x:\intermediate_ed\ecore\EThumbnailGroup.obj 
      x:\intermediate_ed\ecore\xrLoadSurface.obj 
      x:\intermediate_ed\ecore\WmlContMinBox3.obj 
      x:\intermediate_ed\ecore\WmlBox3.obj 
      x:\intermediate_ed\ecore\WmlMinimizeN.obj 
      x:\intermediate_ed\ecore\WmlMinimize1.obj 
      x:\intermediate_ed\ecore\WmlMath.obj 
      x:\intermediate_ed\ecore\WmlVector3.obj 
      x:\intermediate_ed\ecore\WmlMatrix3.obj 
      x:\intermediate_ed\ecore\WmlSystem.obj 
      x:\intermediate_ed\ecore\WmlWinSystem.obj 
      x:\intermediate_ed\ecore\WmlContBox3.obj 
      x:\intermediate_ed\ecore\WmlQuaternion.obj 
      x:\intermediate_ed\ecore\WmlApprGaussPointsFit3.obj 
      x:\intermediate_ed\ecore\WmlEigen.obj 
      x:\intermediate_ed\ecore\RAPIDMinBox.obj 
      x:\intermediate_ed\ecore\Image.obj x:\intermediate_ed\ecore\MinimapEditor.obj 
      x:\intermediate_ed\ecore\tga.obj x:\intermediate_ed\ecore\DetailModel.obj 
      x:\intermediate_ed\ecore\ModelPool.obj 
      x:\intermediate_ed\ecore\ParticleEffect.obj 
      x:\intermediate_ed\ecore\ParticleGroup.obj 
      x:\intermediate_ed\ecore\PSLibrary.obj 
      x:\intermediate_ed\ecore\Texture.obj x:\intermediate_ed\ecore\xrRender_console.obj 
      x:\intermediate_ed\ecore\FVisual.obj x:\intermediate_ed\ecore\xrSkin1W.obj 
      x:\intermediate_ed\ecore\xrSkin2W.obj 
      x:\intermediate_ed\ecore\ParticleEffectDef.obj 
      x:\intermediate_ed\ecore\FProgressive.obj 
      x:\intermediate_ed\ecore\FSkinned.obj 
      x:\intermediate_ed\ecore\Animation.obj x:\intermediate_ed\ecore\HW.obj 
      x:\intermediate_ed\ecore\HWCaps.obj 
      x:\intermediate_ed\ecore\dxRenderFactory.obj 
      x:\intermediate_ed\ecore\dxFontRender.obj 
      x:\intermediate_ed\ecore\R_Backend.obj 
      x:\intermediate_ed\ecore\R_Backend_xform.obj 
      x:\intermediate_ed\ecore\R_Backend_DBG.obj 
      x:\intermediate_ed\ecore\R_Backend_Runtime.obj 
      x:\intermediate_ed\ecore\dx9r_constants_cache.obj 
      x:\intermediate_ed\ecore\r_constants.obj 
      x:\intermediate_ed\ecore\R_DStreams.obj 
      x:\intermediate_ed\ecore\ResourceManager.obj 
      x:\intermediate_ed\ecore\ResourceManager_Resources.obj 
      x:\intermediate_ed\ecore\ResourceManager_Loader.obj 
      x:\intermediate_ed\ecore\SH_Atomic.obj 
      x:\intermediate_ed\ecore\SH_Texture.obj 
      x:\intermediate_ed\ecore\SH_Constant.obj 
      x:\intermediate_ed\ecore\SH_Matrix.obj x:\intermediate_ed\ecore\SH_RT.obj 
      x:\intermediate_ed\ecore\Shader.obj x:\intermediate_ed\ecore\tss_def.obj 
      x:\intermediate_ed\ecore\Blender_Recorder.obj 
      x:\intermediate_ed\ecore\Blender.obj 
      x:\intermediate_ed\ecore\Blender_Palette.obj 
      x:\intermediate_ed\ecore\Blender_Recorder_StandartBinding.obj 
      x:\intermediate_ed\ecore\TextureDescrManager.obj 
      x:\intermediate_ed\ecore\ETextureParams.obj 
      x:\intermediate_ed\ecore\Blender_Recorder_R2.obj 
      x:\intermediate_ed\ecore\NVMeshMender.obj 
      x:\intermediate_ed\ecore\ExportObjectOGFCalculateTB.obj 
      x:\intermediate_ed\ecore\R_Backend_hemi.obj 
      x:\intermediate_ed\ecore\R_Backend_tree.obj"/>
    <RESFILES value="resource.res"/>
    <IDLFILES value=""/>
    <IDLGENFILES value=""/>
    <DEFFILE value=""/>
    <RESDEPEN value="$(RESFILES) Editor\ImageEditor.dfm Editor\LogForm.dfm 
      Editor\SoundEditor.dfm Editor\MinimapEditor.dfm"/>
    <LIBFILES value=""/>
    <LIBRARIES value="editorB.lib elpackB6.lib editor.lib"/>
    <SPARELIBS value="rtl.lib vcl.lib bcbsmp.lib vclx.lib editor.lib elpackB6.lib editorB.lib"/>
    <PACKAGES value="rtl.bpi vcl.bpi vclx.bpi bcbsmp.bpi"/>
    <PATHCPP value=".;Engine;..\..\xrCDB;..\..\xrEngine;..\..\Layers\xrRenderPC_R1;Engine\blenders;Editor;WildMagic;..\..\xrCPU_Pipe;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;..\..\common\NvMender2003;Editor;..\..\Layers\xrRender"/>
    <PATHPAS value=".;"/>
    <PATHRC value=".;"/>
    <PATHASM value=".;"/>
    <DEBUGLIBPATH value="$(BCB)\lib\debug"/>
    <RELEASELIBPATH value="$(BCB)\lib\release"/>
    <LINKER value="ilink32"/>
    <USERDEFINES value="_EDITOR;_ECOREB;XRCDB_EXPORTS"/>
    <SYSDEFINES value="NO_STRICT;_RTLDLL;USEPACKAGES"/>
    <MAINSOURCE value="xrECoreB.bpf"/>
    <INCLUDEPATH value="&quot;D:\Program Files\Borland\CBuilder6\Projects&quot;;..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;&quot;E:\Program Files\Borland\CBuilder6\Projects&quot;;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)"/>
    <LIBPATH value="..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;&quot;E:\Program Files\Borland\CBuilder6\Projects&quot;;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\stalker_addon\libraries"/>
    <WARNINGS value="-w8092 -w8090 -w8089 -w8087 -wprc -wucp -wstv -wstu -wsig -wpin -w-par 
      -wnod -wnak -w-8027 -w-8026 -wdef -wcln -wbbf -wasm -wamp -wamb"/>
    <OTHERFILES value=""/>
  </MACROS>
  <OPTIONS>
    <IDLCFLAGS value="-I&quot;D:\Program Files\Borland\CBuilder6\Projects&quot; 
      -I..\..\common\NvMender2003 -I..\.. -I..\..\Layers\xrRenderDX9 
      -I..\..\Layers\xrRender\blenders 
      -I&quot;E:\Program Files\Borland\CBuilder6\Projects&quot; -I..\..\Layers\xrRender 
      -I..\..\Layers\xrRenderPC_R1 -I..\..\xrEngine\xrRender_R1 
      -I..\..\xrEngine\xrCPU_Pipe -I..\..\xrEngine\xrRender -I..\..\xrRender_R1 
      -I..\..\xrEngine\blenders -I..\..\xrCDB -I..\..\xrCPU_Pipe 
      -IEngine\Blenders -I..\..\xrRender -I..\..\xrEngine -I$(DXSDK_DIR)\Include 
      -IWildMagic -IEditor -IEngine -I$(BCB)\include -I$(BCB)\include\vcl 
      -I$(COMPONENTS)\AlexMX -I$(COMPONENTS)\ElPack\Code\Source 
      -I$(BCB)\Include\Mfc -I$(CORE_DIR) -I..\xrEProps -I$(XIPH_DIR) 
      -I$(MAGIC_SW_DIR) -I$(SDK_DIR)\include\freeimage -I$(ETOOLS_DIR) 
      -src_suffix cpp -D_EDITOR -D_ECOREB -DXRCDB_EXPORTS -boa"/>
    <CFLAG1 value="-WD -Od -H=x:\intermediate_ed\ecore\pch.csm -Hc -Q -Vms -Vx -Ve -xf -xp 
      -VF -ff -X- -ps -a4 -6 -b- -k- -vi -tWD -tWM -c"/>
    <PFLAGS value="-N2x:\intermediate_ed\ecore -N0x:\intermediate_ed\ecore -$Y- -$L- -$D- 
      -$A8 -v -JPHNE -M"/>
    <RFLAGS value=""/>
    <AFLAGS value="/mu /w2 /zn"/>
    <LFLAGS value="-lX:\stalker_addon\libraries -Ix:\intermediate_ed\ecore -D&quot;&quot; -aa -Tpd -x -Gi"/>
    <OTHERFILES value=""/>
  </OPTIONS>
  <LINKER>
    <ALLOBJ value="c0d32.obj $(PACKAGES) Memmgr.Lib sysinit.obj $(OBJFILES)"/>
    <ALLRES value="$(RESFILES)"/>
    <ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cp32mti.lib"/>
    <OTHERFILES value=""/>
  </LINKER>
  <FILELIST>
      <FILE FILENAME="xrECoreB.bpf" FORMNAME="" UNITNAME="xrECoreB" CONTAINERID="BPF" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="guid.cpp" FORMNAME="" UNITNAME="guid" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\bone.cpp" FORMNAME="" UNITNAME="bone.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\defines.cpp" FORMNAME="" UNITNAME="defines.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\cl_collector.cpp" FORMNAME="" UNITNAME="cl_collector.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\Envelope.cpp" FORMNAME="" UNITNAME="Envelope.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\fmesh.cpp" FORMNAME="" UNITNAME="fmesh.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\Frustum.cpp" FORMNAME="" UNITNAME="Frustum.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\GameFont.cpp" FORMNAME="" UNITNAME="GameFont.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\GameMtlLib.cpp" FORMNAME="" UNITNAME="GameMtlLib.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\IGame_Persistent.cpp" FORMNAME="" UNITNAME="IGame_Persistent.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\IInputReceiver.cpp" FORMNAME="" UNITNAME="IInputReceiver.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\interp.cpp" FORMNAME="" UNITNAME="interp.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\motion.cpp" FORMNAME="" UNITNAME="motion.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\pure.cpp" FORMNAME="" UNITNAME="pure.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\Xr_input.cpp" FORMNAME="" UNITNAME="Xr_input.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\xrImage_Resampler.cpp" FORMNAME="" UNITNAME="xrImage_Resampler.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\FBasicVisual.cpp" FORMNAME="" UNITNAME="FBasicVisual.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\FHierrarhyVisual.cpp" FORMNAME="" UNITNAME="FHierrarhyVisual.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SkeletonAnimated.cpp" FORMNAME="" UNITNAME="SkeletonAnimated.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SkeletonCustom.cpp" FORMNAME="" UNITNAME="SkeletonCustom.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SkeletonRigid.cpp" FORMNAME="" UNITNAME="SkeletonRigid.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SkeletonX.cpp" FORMNAME="" UNITNAME="SkeletonX.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ResourceManager_Reset.cpp" FORMNAME="" UNITNAME="ResourceManager_Reset" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\ai_sounds.cpp" FORMNAME="" UNITNAME="ai_sounds" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\nv_algebra.cpp" FORMNAME="" UNITNAME="nv_algebra.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\nv_math.h" FORMNAME="" UNITNAME="nv_math.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\nv_mathdecl.h" FORMNAME="" UNITNAME="nv_mathdecl.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\SkeletonMotions.cpp" FORMNAME="" UNITNAME="SkeletonMotions" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\tntQAVI.cpp" FORMNAME="" UNITNAME="tntQAVI" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrCDB\xrCDB_Collector.cpp" FORMNAME="" UNITNAME="xrCDB_Collector" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\perlin.cpp" FORMNAME="" UNITNAME="perlin" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\xrTheora_Surface.cpp" FORMNAME="" UNITNAME="xrTheora_Surface.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\xrTheora_Stream.cpp" FORMNAME="" UNITNAME="xrTheora_Stream.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\LightAnimLibrary.cpp" FORMNAME="" UNITNAME="LightAnimLibrary.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrEngine\xrHemisphere.cpp" FORMNAME="" UNITNAME="xrHemisphere" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\BlenderDefault.cpp" FORMNAME="" UNITNAME="BlenderDefault" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_default_aref.cpp" FORMNAME="" UNITNAME="Blender_default_aref" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_vertex.cpp" FORMNAME="" UNITNAME="Blender_vertex" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_vertex_aref.cpp" FORMNAME="" UNITNAME="Blender_vertex_aref" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_screen_gray.cpp" FORMNAME="" UNITNAME="Blender_screen_gray" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Editor_Selection.cpp" FORMNAME="" UNITNAME="Blender_Editor_Selection" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Screen_SET.cpp" FORMNAME="" UNITNAME="Blender_Screen_SET" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\blenders\blender_light.cpp" FORMNAME="" UNITNAME="blender_light" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\blenders\blender_b.cpp" FORMNAME="" UNITNAME="blender_b" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Lm(EbB).cpp" FORMNAME="" UNITNAME="Blender_Lm(EbB)" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_Blur.cpp" FORMNAME="" UNITNAME="Blender_Blur" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Editor_Wire.cpp" FORMNAME="" UNITNAME="Blender_Editor_Wire" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_LaEmB.cpp" FORMNAME="" UNITNAME="Blender_LaEmB" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_BmmD.cpp" FORMNAME="" UNITNAME="Blender_BmmD" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_Shadow_World.cpp" FORMNAME="" UNITNAME="Blender_Shadow_World" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderPC_R1\Blender_Model.cpp" FORMNAME="" UNITNAME="Blender_Model" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Model_EbB.cpp" FORMNAME="" UNITNAME="Blender_Model_EbB" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_detail_still.cpp" FORMNAME="" UNITNAME="Blender_detail_still" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_tree.cpp" FORMNAME="" UNITNAME="Blender_tree" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_particle.cpp" FORMNAME="" UNITNAME="Blender_particle" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\guid_generator.cpp" FORMNAME="" UNITNAME="guid_generator.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\UI_MainMail.cpp" FORMNAME="" UNITNAME="UI_MainMail.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\BoneEditor.cpp" FORMNAME="" UNITNAME="BoneEditor.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\c_dinput.cpp" FORMNAME="" UNITNAME="c_dinput.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ColorPicker.cpp" FORMNAME="" UNITNAME="ColorPicker.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\D3DUtils.cpp" FORMNAME="" UNITNAME="D3DUtils.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\device.cpp" FORMNAME="" UNITNAME="Device.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\du_box.cpp" FORMNAME="" UNITNAME="du_box.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\du_cone.cpp" FORMNAME="" UNITNAME="du_cone.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\du_cylinder.cpp" FORMNAME="" UNITNAME="du_cylinder.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\du_sphere.cpp" FORMNAME="" UNITNAME="du_sphere.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EDetailModel.cpp" FORMNAME="" UNITNAME="EDetailModel.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditMesh.cpp" FORMNAME="" UNITNAME="EditMesh.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditMeshIO.cpp" FORMNAME="" UNITNAME="EditMeshIO.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditMeshModify.cpp" FORMNAME="" UNITNAME="EditMeshModify.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditMeshPick.cpp" FORMNAME="" UNITNAME="EditMeshPick.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditMeshRender.cpp" FORMNAME="" UNITNAME="EditMeshRender.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObject.cpp" FORMNAME="" UNITNAME="EditObject.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectEditor.cpp" FORMNAME="" UNITNAME="EditObjectEditor.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectImport.cpp" FORMNAME="" UNITNAME="EditObjectImport.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectIO.cpp" FORMNAME="" UNITNAME="EditObjectIO.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectMotions.cpp" FORMNAME="" UNITNAME="EditObjectMotions.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectProps.cpp" FORMNAME="" UNITNAME="EditObjectProps.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditObjectSkin.cpp" FORMNAME="" UNITNAME="EditObjectSkin.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EditorPreferences.cpp" FORMNAME="" UNITNAME="EditorPreferences.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ELog.cpp" FORMNAME="" UNITNAME="ELog.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\Engine.cpp" FORMNAME="" UNITNAME="Engine.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EStats.cpp" FORMNAME="" UNITNAME="EStats.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ExportObjectOGF.cpp" FORMNAME="" UNITNAME="ExportObjectOGF.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ExportSkeleton.cpp" FORMNAME="" UNITNAME="ExportSkeleton.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ExportSkeletonCalculateTB.cpp" FORMNAME="" UNITNAME="ExportSkeletonCalculateTB" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ImageEditor.cpp" FORMNAME="frmImageLib" UNITNAME="ImageEditor" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ImageManager.cpp" FORMNAME="" UNITNAME="ImageManager.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\library.cpp" FORMNAME="" UNITNAME="Library.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\LogForm.cpp" FORMNAME="frmLog" UNITNAME="LogForm" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\render.cpp" FORMNAME="" UNITNAME="render.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\SoundEditor.cpp" FORMNAME="frmSoundLib" UNITNAME="SoundEditor" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\SoundManager.cpp" FORMNAME="" UNITNAME="SoundManager.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\TLSPRITE.CPP" FORMNAME="" UNITNAME="TLSPRITE.CPP" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\UI_Camera.cpp" FORMNAME="" UNITNAME="UI_Camera.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\UI_MainCommand.cpp" FORMNAME="" UNITNAME="UI_MainCommand.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ui_main.cpp" FORMNAME="" UNITNAME="UI_Main" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ImageEditor.dfm" FORMNAME="" UNITNAME="ImageEditor.dfm" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\LogForm.dfm" FORMNAME="" UNITNAME="LogForm.dfm" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ShaderFunction.dfm" FORMNAME="" UNITNAME="ShaderFunction.dfm" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\SoundEditor.dfm" FORMNAME="" UNITNAME="SoundEditor.dfm" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="stdafx.cpp" FORMNAME="" UNITNAME="stdafx" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="resource.res" FORMNAME="" UNITNAME="resource.res" CONTAINERID="ResTool" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\UI_ToolsCustom.cpp" FORMNAME="" UNITNAME="UI_ToolsCustom" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ImageManagerDO.cpp" FORMNAME="" UNITNAME="ImageManagerDO" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\GeometryCollector.cpp" FORMNAME="" UNITNAME="GeometryCollector" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ParticleEffectActions.cpp" FORMNAME="" UNITNAME="ParticleEffectActions" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EThumbnailTexture.cpp" FORMNAME="" UNITNAME="EThumbnailTexture.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EThumbnail.cpp" FORMNAME="" UNITNAME="EThumbnail.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EThumbnailObject.cpp" FORMNAME="" UNITNAME="EThumbnailObject.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EThumbnailSound.cpp" FORMNAME="" UNITNAME="EThumbnailSound.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\du_sphere_part.cpp" FORMNAME="" UNITNAME="du_sphere_part" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ImageManagerLOD.cpp" FORMNAME="" UNITNAME="ImageManagerLOD" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\DeviceScreenshot.cpp" FORMNAME="" UNITNAME="DeviceScreenshot" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\D3DX_Wrapper.h" FORMNAME="" UNITNAME="D3DX_Wrapper.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\PropSlimTools.h" FORMNAME="" UNITNAME="PropSlimTools.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\pDomain.cpp" FORMNAME="" UNITNAME="pDomain" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\EThumbnailGroup.cpp" FORMNAME="" UNITNAME="EThumbnailGroup" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\xrLoadSurface.cpp" FORMNAME="" UNITNAME="xrLoadSurface" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlContMinBox3.cpp" FORMNAME="" UNITNAME="WmlContMinBox3" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlBox3.cpp" FORMNAME="" UNITNAME="WmlBox3" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlMinimizeN.cpp" FORMNAME="" UNITNAME="WmlMinimizeN" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlMinimize1.cpp" FORMNAME="" UNITNAME="WmlMinimize1" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlMath.cpp" FORMNAME="" UNITNAME="WmlMath" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlVector3.cpp" FORMNAME="" UNITNAME="WmlVector3" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlMatrix3.cpp" FORMNAME="" UNITNAME="WmlMatrix3" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlSystem.cpp" FORMNAME="" UNITNAME="WmlSystem" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlWinSystem.cpp" FORMNAME="" UNITNAME="WmlWinSystem" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlContBox3.cpp" FORMNAME="" UNITNAME="WmlContBox3" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlQuaternion.cpp" FORMNAME="" UNITNAME="WmlQuaternion.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlApprGaussPointsFit3.cpp" FORMNAME="" UNITNAME="WmlApprGaussPointsFit3.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\WmlEigen.cpp" FORMNAME="" UNITNAME="WmlEigen" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="WildMagic\RAPIDMinBox.cpp" FORMNAME="" UNITNAME="RAPIDMinBox" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Engine\Image.cpp" FORMNAME="" UNITNAME="Image" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\MinimapEditor.cpp" FORMNAME="TMinimapEditor" UNITNAME="MinimapEditor" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\tga.cpp" FORMNAME="" UNITNAME="tga" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\DetailModel.cpp" FORMNAME="" UNITNAME="DetailModel" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ModelPool.cpp" FORMNAME="" UNITNAME="ModelPool" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ParticleEffect.cpp" FORMNAME="" UNITNAME="ParticleEffect" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ParticleGroup.cpp" FORMNAME="" UNITNAME="ParticleGroup" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\PSLibrary.cpp" FORMNAME="" UNITNAME="PSLibrary" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Texture.cpp" FORMNAME="" UNITNAME="Texture" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\xrRender_console.cpp" FORMNAME="" UNITNAME="xrRender_console" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\FVisual.cpp" FORMNAME="" UNITNAME="FVisual" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrCPU_Pipe\xrSkin1W.cpp" FORMNAME="" UNITNAME="xrSkin1W.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\xrCPU_Pipe\xrSkin2W.cpp" FORMNAME="" UNITNAME="xrSkin2W.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ParticleEffectDef.cpp" FORMNAME="" UNITNAME="ParticleEffectDef" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\FProgressive.cpp" FORMNAME="" UNITNAME="FProgressive" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\FSkinned.cpp" FORMNAME="" UNITNAME="FSkinned" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Animation.cpp" FORMNAME="" UNITNAME="Animation" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\HW.cpp" FORMNAME="" UNITNAME="HW" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\HWCaps.cpp" FORMNAME="" UNITNAME="HWCaps" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\dxRenderFactory.cpp" FORMNAME="" UNITNAME="dxRenderFactory" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\dxFontRender.cpp" FORMNAME="" UNITNAME="dxFontRender.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend.cpp" FORMNAME="" UNITNAME="R_Backend" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend_xform.cpp" FORMNAME="" UNITNAME="R_Backend_xform.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend_DBG.cpp" FORMNAME="" UNITNAME="R_Backend_DBG.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend_Runtime.cpp" FORMNAME="" UNITNAME="R_Backend_Runtime.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRenderDX9\dx9r_constants_cache.cpp" FORMNAME="" UNITNAME="r_constants_cache.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\r_constants.cpp" FORMNAME="" UNITNAME="r_constants.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_DStreams.cpp" FORMNAME="" UNITNAME="R_DStreams" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ResourceManager.cpp" FORMNAME="" UNITNAME="ResourceManager" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ResourceManager_Resources.cpp" FORMNAME="" UNITNAME="ResourceManager_Resources.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ResourceManager_Loader.cpp" FORMNAME="" UNITNAME="ResourceManager_Loader.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SH_Atomic.cpp" FORMNAME="" UNITNAME="SH_Atomic" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SH_Texture.cpp" FORMNAME="" UNITNAME="SH_Texture.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SH_Constant.cpp" FORMNAME="" UNITNAME="SH_Constant.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SH_Matrix.cpp" FORMNAME="" UNITNAME="SH_Matrix.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\SH_RT.cpp" FORMNAME="" UNITNAME="SH_RT.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Shader.cpp" FORMNAME="" UNITNAME="Shader" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\tss_def.cpp" FORMNAME="" UNITNAME="tss_def" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\blenders\Blender_Recorder.cpp" FORMNAME="" UNITNAME="Blender_Recorder" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\blenders\Blender.cpp" FORMNAME="" UNITNAME="Blender.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\blenders\Blender_Palette.cpp" FORMNAME="" UNITNAME="Blender_Palette.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Recorder_StandartBinding.cpp" FORMNAME="" UNITNAME="Blender_Recorder_StandartBinding" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\TextureDescrManager.cpp" FORMNAME="" UNITNAME="TextureDescrManager" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\ETextureParams.cpp" FORMNAME="" UNITNAME="ETextureParams" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\Blender_Recorder_R2.cpp" FORMNAME="" UNITNAME="Blender_Recorder_R2" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\common\NvMender2003\remove_isolated_verts.h" FORMNAME="" UNITNAME="remove_isolated_verts.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\common\NvMender2003\mender_input_output.h" FORMNAME="" UNITNAME="mender_input_output.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\common\NvMender2003\NVMeshMender.cpp" FORMNAME="" UNITNAME="NVMeshMender.cpp" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\common\NvMender2003\NVMeshMender.h" FORMNAME="" UNITNAME="NVMeshMender.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\common\NvMender2003\convert.h" FORMNAME="" UNITNAME="convert.h" CONTAINERID="" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="Editor\ExportObjectOGFCalculateTB.cpp" FORMNAME="" UNITNAME="ExportObjectOGFCalculateTB" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend_hemi.cpp" FORMNAME="" UNITNAME="R_Backend_hemi" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
      <FILE FILENAME="..\..\Layers\xrRender\R_Backend_tree.cpp" FORMNAME="" UNITNAME="R_Backend_tree" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
  </FILELIST>
  <BUILDTOOLS>
  </BUILDTOOLS>

  <IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=34
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1058
CodePage=1251

[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.34
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=

[Excluded Packages]
e:\program files\borland\cbuilder6\Bin\bcb2kaxserver60.bpl=Borland C++Builder COM Server Components Sample Package

[HistoryLists\hlIncludePath]
Count=14
Item0=D:\Program Files\Borland\CBuilder6\Projects;..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)
Item1=..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)
Item2=..\..\common\NvMender2003;D:\STALKER\sources\engine\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)
Item3=..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)
Item4=..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage;$(ETOOLS_DIR)
Item5=..\..\xrEngine\xrRender_R1;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage
Item6=..\..\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrCPU_Pipe;Engine\Blenders;..\..\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\include\freeimage
Item7=I:\Program Files\Borland\CBuilder6\Projects;blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\freeimage
Item8=blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR);$(SDK_DIR)\freeimage
Item9=blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR)
Item10=..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR);$(MAGIC_SW_DIR)
Item11=..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR)
Item12=..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR)\include
Item13=$(DXSDK_DIR)\Include;WildMagic;Editor;Engine;$(BCB)\include;$(BCB)\include\vcl;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code\Source;$(BCB)\Include\Mfc;$(CORE_DIR);..\xrEProps;$(XIPH_DIR)\include

[HistoryLists\hlLibraryPath]
Count=12
Item0=..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\stalker_addon\libraries
Item1=..\..\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;$(XRAY_LIBS)
Item2=D:\Program Files\Borland\CBuilder6\Projects;..\..\common\NvMender2003;D:\STALKER\sources\engine\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;$(XRAY_LIBS)
Item3=..\..\common\NvMender2003;D:\STALKER\sources\engine\common\NvMender2003;..\..;..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;$(XRAY_LIBS)
Item4=..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;$(XRAY_LIBS)
Item5=..\..\Layers\xrRenderDX9;..\..\Layers\xrRender\blenders;E:\Program Files\Borland\CBuilder6\Projects;..\..\Layers\xrRender;..\..\Layers\xrRenderPC_R1;..\..\xrRender_R1;..\..\xrCPU_Pipe;..\..\xrRender;WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\stalker_addon\libraries
Item6=WildMagic;Editor;Engine\blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\stalker_addon\libraries
Item7=$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\stalker_addon\libraries
Item8=I:\Program Files\Borland\CBuilder6\Projects;blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;WildMagic;Editor;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\libraries
Item9=blenders;..\..\xrEngine\xrRender_R1;..\..\xrEngine\blenders;WildMagic;Editor;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\libraries
Item10=WildMagic;Editor;..\..\xrCDB;..\..\xrEngine\xrCPU_Pipe;Engine\Blenders;..\..\xrEngine\xrRender;..\..\xrEngine;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\libraries
Item11=Editor;WildMagic;Engine;$(BCB)\lib;$(BCB)\lib\obj;$(BCB)\Projects\Lib;$(COMPONENTS)\AlexMX;$(COMPONENTS)\ElPack\Code;$(BCB)\Lib\Psdk;x:\libraries

[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl

[HistoryLists\hlConditionals]
Count=3
Item0=_EDITOR;_ECOREB;XRCDB_EXPORTS
Item1=_EDITOR;_ECOREB;_DEBUG;XRCDB_EXPORTS
Item2=_EDITOR;_ECOREB;_DEBUG

[HistoryLists\hlIntOutputDir]
Count=4
Item0=x:\intermediate_ed\ecore
Item1=Intermediate
Item2=XRLC_Intermediate
Item3=xrLC_Options

[HistoryLists\hlFinalOutputDir]
Count=2
Item0=x:\stalker_addon\binaries\
Item1=x:\binaries\

[HistoryLists\hIBPIOutputDir]
Count=3
Item0=X:\stalker_addon\libraries
Item1=X:\libraries
Item2=X:\libraries\

[Debugging]
DebugSourceDirs=$(BCB)\source\vcl

[Parameters]
RunParams=-wf x:\stalker_addon\resources
Launcher=
UseLauncher=0
DebugCWD=
HostApplication=x:\stalker_addon\binaries\LevelEditor.exe
RemoteHost=
RemotePath=
RemoteLauncher=
RemoteCWD=
RemoteDebug=0

[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0

[CORBA]
AddServerUnit=1
AddClientUnit=1
PrecompiledHeaders=1

[Language]
ActiveLang=
ProjectLang=
RootDir=

[Linker]
LibPrefix=
LibSuffix=
LibVersion=
  </IDEOPTIONS>
</PROJECT>